KsEditor does not seem to read correctly the BlendMode when set to eAlphaTest (the equivalent to 3DSimED’s chroma transparency) so materials with this transparency need to be set by hand.Make sure any textures required are stored in the sub-folder ‘texture’ of the location of the FBX.Note that when you import the FBX in KsEditor that the. INI file and save time in KsEditor by setting attributes of your Objects and Materials.
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